
In the beginning of the scenario you have to focus on the regular basics of building a city. This isn’t an easy task because you will have to prepare your people for an incoming dangerous storm. In this mission your goal is to face the biggest threat in the entire world of Frostpunk – the cold. Find a way to stop them or the problem will escalate quickly.Ī New Home Scenario Walkthrough and Map | Frostpunk Guide Harsh conditions will cause tension between the two groups. This time, they are divided into two social groups. Your city is one of the few existing cities in the world of Frostpunk – more and more refugees will arrive to it. The goal of the last scenario is to focus on population. The population is limited and you can’t get new citizens – because of that you will have to focus on producing Automatons. You must take care of the four buildings, the titular Arks, where your citizens can hide from the incoming storm. In The Arks scenario, you have to use all available technology to keep your city alive. You can do that by keeping certain living standards. The events in this scenario take place shortly after glaciation which means that you will have to deal with low morale. This task requires building the right industrial infrastructure and constant investments in upgrading the Generator. In the first scenario, called A New Home, you will have to deal with gradually falling temperatures. The links below can direct you to specific parts of the guide where you can find walkthroughs that will help you survive the coldest winter ever. During these scenarios you have to make multiple difficult decisions that will decide about your citizens’ life and future of your city.Ĭurrently, Frostpunk features three playable scenarios.

Each one of them depicts different aspects of surviving in a cold world. There’s a clever set of radial menus that track your building habits, tutorials available at the drop of an orphan overworked to near-death in my coal mines and an efficiency in how everything is put together that makes the game feel absolutely natural in your hands.Frostpunk features three playable scenarios.

The sensitivity on the analogue sticks hit a sweet spot, with either stick ably zipping around the screen at a mere nudge and both directional inputs working in tandem to get your eyeballs focused on where they need to be should the need arise. Right from the start, things just work brilliantly. Frostpunk on console is a revelatory experience, one whose design and control scheme is brilliantly rejiggered to make the most of a paltry number of inputs within which to control numerous functions in a chilly dystopia. It’s a game of micro-management, laying down the law and appeasing the masses instead of telling them to eat coal, but it’s also one that would never work outside of a keyboard and a mouse…right? INSERT BUZZER SOUND HERE: You’re wrong pal. Or I would if those damn peasants would stop organising revolts against my tyrannical reign. Me? I’ve got no qualms about flinging orphans into the furnace if they don’t obey my laws that force them into labour.

It’s a tactical game where the enemy at your door is despair and incredibly difficult choices have to be made…if you have a heart that is. It’s a brilliant piece of strategy on PC, as third-most handsome reviewer Alessandro wrote in his original review. That’s the idea behind Frostpunk, a bleak look at a tomorrow where global cooling has dropped an atomic elbow on human civilisation and the last remnants of our species gather around an almighty furnace in a final desperate attempt to stay warm in a long and cold night. Now imagine what kind of decisions you’d have to make in such an apocalypse, if you wanted to survive it. Imagine an endless winter, freezing you to the very bone and sapping you of the strength to live as salvation becomes a dwindling resource. Imagine a future where mankind’s greatest monuments are buried in layers of snow, all liquids have frozen solid and the greatest resource is that Xmas gift you got for being a bastard: A lump of coal. But don’t for a second allow me to live in the worst possible apocalypse there is: A cold one. Give me the water wars, alien invasions and machine uprisings. I tell you what: Give me a zombie outbreak.
